AI Insights · Timothy · April 2023
Top 5 Low Poly Games Performance in Costa Rica for Q1 2023
Discover the performance trends of the top 5 low poly games in Costa Rica for Q1 2023, including downloads, revenue, and active users.
In Q1 2023, the top 5 low poly games in Costa Rica showcased diverse performance metrics across downloads, revenue, and active users. Here’s a closer look at how each game fared during the quarter, based on data from Sensor Tower.
Roblox started the quarter with weekly downloads around 15K, peaking at 19.7K in mid-February, before slightly tapering off to 11.9K by the end of March. Weekly revenue saw a gradual decline, from $13.3K at the end of December to approximately $9.1K by the end of March. The game's weekly active users remained relatively stable, averaging around 390K to 420K throughout the quarter.
Super Bear Adventure experienced a steady increase in weekly downloads, peaking at 4.3K in early March before settling at 3.4K by the end of the quarter. Active users followed a similar upward trend, starting at 6.9K and reaching a peak of 12.5K in mid-March, before ending the quarter at around 11K.
Dude Theft Wars FPS Open World showed a notable rise in weekly downloads from 1.2K in mid-January to a peak of 2.6K in late February, then gradually declined to 1.1K by the end of March. The game’s weekly active users mirrored this trend, climbing from 3.9K in mid-January to a high of 6.5K in late February, and then decreasing to around 4.3K by the end of March.
Move Animals! saw its weekly downloads diminish from 5.1K at the end of December to just 484 by the end of March. The active users also showed a downward trend, starting at 28.6K and reducing to approximately 17.6K over the quarter. Revenue for this game remained negligible throughout the period.
CubeCrafter - Craft & Mine had an initial surge in downloads, peaking at 4.2K in mid-January, but saw a steady decline to 485 by the end of March. Active users followed a similar pattern, increasing from 3K at the end of December to a peak of 7.5K in late January, then tapering off to 4K by the end of March. Revenue for this game remained minimal throughout the quarter.
For more detailed insights and trends, visit Sensor Tower.